2022
In this platform, students were challenged to redefine the boundaries of the magic circle commonly associated with video games; and to develop projects that facilitate playful and tangible experiences for a specific audience in mind. Students built DIY systems that facilitated tangible play experiences. These experiences are powered by everyday mobile devices, leveraging onboard sensors and cameras for interaction sensing and computer vision.
2021
In this platform, haptics as a design consideration takes center stage. Design students explored materials through the lens of haptics. From this exploration, they defined new material systems for haptics and systematically characterized the haptic behavior of these systems. They then designed and built real world applications on top of the new haptic systems they developed.
In this platform, students investigated data as a material. We operated on the premise that representing data in more tangible and interactive ways will lead to alternative interactions and sense-making that facilitate how people explore a specific data set of type. We also critically examined the many technical and design challenges around designing with complex data and making them tangible.
2020
The COVID-19 pandemic has amplified the role of different digital contexts for living, working, learning, and playing. At the same time, it has exposed the fragility of the global supply network and fueled an already active DIY culture. In this design platform, students were tasked to pull these trends together and develop DIY tangible interactive experiences for a specific context, supported by fiducial markers and computer vision (a facet of augmented reality).
Teaching History
2020–
Division of Industrial Design, NUS
Design Platform: Tinycade
Design Platform: Haptic Everyday
Design Platform: Tangible Data
Design Platform: DIY Augmented Reality Interfaces
Computing for Design
Design Fundamentals: Electronics as Material
Design Thesis Projects
Division of Industrial Design, NUS
Design Platform: Tinycade
Design Platform: Haptic Everyday
Design Platform: Tangible Data
Design Platform: DIY Augmented Reality Interfaces
Computing for Design
Design Fundamentals: Electronics as Material
Design Thesis Projects
2018–2020
ATLAS Institute, CU Boulder
FORM
Design Methods
2016–2017
School of Industrial Design, Georgia Tech
Graphic Communications
Interactive Product Design
2012–2014
Division of Industrial Design, NUS
Design Platform: Digital Wellness for Children
Design Platform: Digital Wellness
Design Platform: Skin and Bones
Design Platform: PLAY
Digital Design and Fabrication
Computer Aided Design
Design Fundamentals
ATLAS Institute, CU Boulder
FORM
Design Methods
2016–2017
School of Industrial Design, Georgia Tech
Graphic Communications
Interactive Product Design
2012–2014
Division of Industrial Design, NUS
Design Platform: Digital Wellness for Children
Design Platform: Digital Wellness
Design Platform: Skin and Bones
Design Platform: PLAY
Digital Design and Fabrication
Computer Aided Design
Design Fundamentals